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GBUS 813: Developing New Products and Services
SYLLABUS
Course Description
This action-oriented class covers the basic steps in developing a new
product or service. The early part of the course focuses on the issue of
how to identify unmet customer needs and generate new product ideas.
Next, students learn how firms convert such “cool ideas” into actual
products or services, and actually do so themselves via a hands-on team
project. Students in each team identify an unmet need, develop
alternative product or service concepts to meet that need, flesh out
product concepts via a powerful communicative process of iterative
prototyping, and examine product economics. Final working prototypes are
presented at a design fair attended by a panel of product development
practitioners and members of the University community.
Each student will be provided with a budget of $75 to spend towards the
project, on a reimbursement basis. Thus a team of four students will
have a budget of $300. Funding for these projects was obtained via a
grant from the Batten Institute.
The budget may be used to buy tools or materials, hire a web-programmer,
etc. Students should start thinking ahead about where to find the
resources needed, since some of these, especially programmers or
subcontractors, can be hard to find at short notice.
Class time is geared towards helping students discover and manage the
challenges and opportunities in new product development while moving
their team projects towards completion. Practicing product developers,
creativity consultants and industrial designers will share their wisdom
on the product development process while providing students with
specific feedback and direction on their team projects. Classes are
devoted to project work, product development exercises, cases and guest
speakers to develop a thorough understanding of the development
function.
You are expected to attend all classes and class related activities, and
participation grading is based on your performance. The overall grade
breakup for the class will be as follows:
• Participation in class and consulting days 30%
• Project related team presentations 35%
• Project related team written deliverables 20%
• Final paper 15%
Text Book: Product Design and Development, 4th Edition, by Karl Ulrich
and Steven Eppinger.
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