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Books - Required Text

Required Text

Product Design and Development, 4th Edition,
by Karl Ulrich & Steven Eppinger, McGraw Hill

The text is a good resource for the team projects, and its content is also useful for the case discussions.

Copies of the following books, that are recommended optional reading, are on reserve in the library:


Why Not?
by Barry Nalebuff & Ian Ayres, Harvard Business School Press, 2003

This is a very insightful book on how to improve your creative ability using a few basic thought processes that are easy to learn and practice every day.

Revolutionizing Product Development: Quantum Leaps in Speed, Efficiency, and Quality, by Steven Wheelwright & Kim Clark, Free Press, 1992

Developing Products in Half the Time (2nd Edition), by Preston Smith and Donald Reinersten, Wiley & Sons, 1997

Serious Play: How the World's Best Companies Simulate to Innovate, by Michael Schrage, HBS Press, 1999.


The Power of Product Platforms, by Marc Meyer and Alvin Lehnerd, Free Press, 1997

Other Books:

The Art of Innovation, Tom Kelly (IDEO).
Focuses on the creative process and ways to foster it in product development.
 
Crossing The Chasm, Moore, Geoffrey (1991).
Focuses on marketing strategy in high-tech firms.
 
Inside the Tornado, Moore, Geoffrey (1996).
More detail on moving from a niche to a mainstream market
 
Winning at New Products, Robert Gravlin Cooper.
 
Unleashing the Idea Virus, Seth Godin, Malcolm Gladwell.
Information on how innovative ideas are spread (the good ones) through cultures.
 
Weird Ideas That Work, Robert Sutton, Free Press.
Rather than rewarding success and punishing failure, reward both and punish inaction.  Examples from Disney and Hewlett-Packard.
 
Plastic: Materials for Inspirational Design, Chris Lefteri, RotoVision.
How materials influence and can even be the impetus for new designs.
 

Touch Graphics: The Power of Tactile Design, Rita Street and Ferdinand Lewis, Rockport Publishers.
Presents graphic and industrial design projects that use materials to attract attention, send a message and create a memory.

 
The Art of Looking Sideways, Alan Fletcher.
Describes how products are developed from scratch or as improvements to existing products.  Mostly pictures.
 
Product Leadership: Creating and Launching New Products, Robert Gravlin Cooper.
A system-focused approach to the step-by-step processes of product development.  Focus on strategic direction. 
 
New Product Success Stories, Robert J. Thomas, www.bn.com (excerpts available).
Describes the biggest new product success (and failure) stories of the last few years.
 

Entrepreneur Magazine: Bringing Your Product to Market, Don Debelak,  www.bn.com (excerpts available).
Talks about going from drawing board to marketplace with cost as focus.

 
Winning at New Products, Robert Gravlin Cooper, www.bn.com (excerpt available).
 
Managing the Design Factory:  The Product Developer’s Toolkit, Donald Reinertsen, www.amazon.com (excerpt available).
 
 
 
 

 



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